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Phoenix fd 3ds max 2019 download3/17/2024 ![]() ![]() IMPROVED USER INTERFACE Renamed 'Boundary conditions' to 'Container Walls' IMPROVED USER INTERFACE Renamed 'Sticky Effect' and 'Sticky' to 'Sticky Liquid' and 'Sticky Foam' respectively IMPROVED USER INTERFACE Renamed the Foam and Splash 'Outside Life' option to 'Max Outside Age' IMPROVED USER INTERFACE Particle Shaders created by enabling Foam or Splash, or by Quick Setup presets, are now named after the simulator with 'Foam/Splash/Mist Shader' appended IMPROVED TOOLS Cache Converter now requires source and destination files and is verbose by default IMPROVED PARTICLE NODES Converted the Particle Group nodes to a new node type instead of being Simulator instances IMPROVED CACHE I/O New default $(scene_path) macro for simulation cache Output expands to "$(scene)_Phoenix_frames" directory and does not use the node handle in the cache name ![]() IMPROVED CACHE I/O Support for the new transformation model of OpenVDB caches from FumeFX 5 IMPROVED SOURCES Discharge Modifiers by Particle Size IMPROVED VOLUMETRIC SHADER Exposed the hidden grid-based motion blur algorithm from Phoenix FD 3.00.01 for use via the 'mbgrid' script parameter IMPROVED FLIP SOLVER WetMap now has different sticky effect against different liquid viscosities NEW SCRIPTING New MaxScript functions for saving and loading a Simulator's simulation preset to file - loadSimPreset, saveSimPreset, A_LoadRenderPreset, A_SaveRenderPreset NEW SCRIPTING New MaxScript functions for saving a Simulator render preset to file. The new functions are loadRenderPreset, setCoordSys, getVelocity, getRGB, getTemperature, getSmoke, getFuel NEW SCRIPTING MaxScript interface for getting grid data and loading render presets directly from the Simulator nodes. NEW 3DS MAX INTEGRATION Support for Simulators and Particle Shaders in Scene and Object XRefs NEW SIM INSTANCING Instancing and referencing of Simulators during simulation NEW SIM INSTANCING Instancing and referencing for rendering and preview of Simulators in non-mesh render modes NEW OCEAN MESHER Support for all V-Ray camera types when creating an Ocean Mesh - Spherical, Cylindrical, Box, Fish eye, Warped spherical, Ortho, Spherical panorama, Cube 6x1 NEW OCEAN MESHER Support for all parameters of the V-Ray and 3ds Max Physical Camera types when creating an Ocean Mesh NEW GPU VOLUMETRICS Support for textures for volume rendering with V-Ray Next GPU ![]()
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